Some hands profit by thinning the field, some by packing it, and some by staying out of a crowd.
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When everyone folds to you, pre-flop poker is refreshingly simple. You ask one question: is this hand worth playing? If it is, you raise. If it isn’t, you fold. That’s the whole lesson of our very first article, and the only real complication is where you’re sitting โ position decides how many hands are worth playing in the first place.
But that’s rarely how the hand actually comes to you. Usually somebody has already entered the pot โ maybe they raised, maybe three players limped in โ and now you have three options instead of two: raise, fold, or call.
That third option is where the trouble starts. Some hands do their best work raising. Some will just get you into trouble if you play them at all. And some do their best work calling. Your two cards will tell you which โ if you know what to ask them.
Last time, in our article on multiway pots, we learned that in a crowd, one pair rarely wins โ so the hands you want are the ones that can grow into a straight or a flush. Today we turn that into a decision.
Raise the Hands That Want a Smaller Table
Some hands are strong the moment you look at them โ big pairs like Aโ ๏ธ Aโค๏ธ, Kโฃ๏ธ Kโฆ๏ธ, and Qโ ๏ธ Qโค๏ธ are almost always big favorites to win. And big cards like A-K and A-Q are likewise almost always strong enough to play a big pot. These hands want you to raise over the limpers to isolate one opponent (or re-raise over an earlier raiser) for three reasons.
They want a bigger pot. You’re starting ahead, so you’d like more money in the middle. Building the pot with a hand that is very likely to win is good business.
They’d rather not share. This is the one most players miss. Aces are still the best hand even six-handed โ they’ll win about 45% of the time, far more than a fair share of six players (about 17%). So why not keep everyone in? Because 45% also means your aces lose the pot more often than they win it. Six-handed, aces are just one pair, and one pair is miserable against five opponents drawing at straights and flushes. Heads-up, that same hand wins about 84%. Raising over the limpers can turn that 45% into that 84%. Unpaired cards feel it even harder: Aโ ๏ธ Kโฆ๏ธ wins about 63% heads-up but only about 19% six-handed, because A-K usually makes just one pair.
Winning it right now is a great result. This one surprises people. When three players limp and you raise, four and a half big blinds are already sitting in the middle โ the blinds plus a chip from every limper. If everyone folds, you collect all of it having played no hand at all. That sounds like a letdown. It isn’t. On average โ once you take into account the big wins, big losses, the small wins and the small losses โ most hands won’t make you much more than that when you play them all the way out, and plenty will make you quite a bit less. So, if you can collect the chips already sitting in the middle without having to navigate the rest of the hand, that’s a great result!
How much should you raise? Don’t overthink it. Glance at the chips already in the middle, then add about that much to whatever it costs you to call. Say the blinds are 100/200 and three players limped โ that’s 900 sitting out there, so instead of calling 200, make it 1,100. Or someone raised to 400 and got a caller: that’s 1,100 in the pot, so instead of calling 400, make it 1,500. (More on why bigger is usually better in our article on bet sizing.)
Call the Hands That Are Comfortable With a Bigger Table โ Cheaply
Now flip it around. Some hands are weaker right now but carry big upside โ small and medium pocket pairs like 5โฃ๏ธ 5โฆ๏ธ, suited connectors like 7โ ๏ธ 6โ ๏ธ, and suited aces like Aโ ๏ธ 5โ ๏ธ. These hands are all comfortable calling and joining a crowd, for two reasons.
They want a big payday when they hit. A pocket pair flops three of a kind less than one time out of eight. Rare โ but when it happens you almost always have the best hand, and the more players in the pot, the more people there are to pay you off. Suited connectors tell the same story: they usually make nothing, but when they make a straight or a flush they win big pots โ and they win them more often in a crowd, as we saw last time.
They’re easy to play. These hands make your life after the flop simple. With 5โฃ๏ธ 5โฆ๏ธ, you either flop your three of a kind and get busy, or you miss and fold โ no agonizing over middle pair. That’s a feature, not a bug, especially against several opponents, where guessing games get expensive fast.
One condition: the price has to be cheap. Chasing a set you’ll hit less than one time in eight only pays if there are enough chips left to win when you do โ which is what our article on effective stack size was about. Call one more big blind with 5โฃ๏ธ 5โฆ๏ธ? Happy call. Call a raise costing a quarter of your stack? Let it go.
“Wait โ Didn’t You Say Never to Limp?”
We did, and we meant it. But there’s a distinction worth getting straight, because it cuts both ways.
Never be the first one to limp. If everyone has folded to you, there is no such thing as a good limp โ not with 7โ ๏ธ 6โ ๏ธ, not with 5โฃ๏ธ 5โฆ๏ธ, not with any hand ever dealt. Raise or fold. That principle hasn’t changed, and our first article explains why.
Limping behind is a different animal. Once three players have already put chips in, calling one big blind with 5โฃ๏ธ 5โฆ๏ธ buys you a cheap seat in exactly the crowded pot that hand can survive. Same chip, completely different decision โ you’re not trying to build a large pot or narrow the field when several players have already announced that they have a playable hand.
So this isn’t a license to limp your pocket fives every time you see them. First one in? Raise or fold. Following three others in cheaply? Come on down.
Fold the Hands That Don’t Want a Seat
The last bucket is the one that quietly costs players the most: hands that neither dominate anyone nor grow into straights and flushes. Aโ ๏ธ 7โฆ๏ธ, Kโฃ๏ธ 3โฆ๏ธ, Qโฆ๏ธ 4โฆ๏ธ. They look playable โ an ace! a suited hand! โ but they’re traps.
So here’s the whole rule. If nobody has entered the pot and you’re in late position, go ahead and take a shot at stealing the blinds with Aโ ๏ธ 7โฆ๏ธ โ it plays fine against one opponent. But the moment somebody else is already in, let these hands go. You’re more likely to lose a big pot than win one.
Consider Your Options in This Order
Here’s how to run the decision at the table. Notice that calling comes last.
First: is there a good reason to raise? Raising gives you two ways to win โ everyone folds, or you make the best hand. That’s true of your strong hands and your bluffs alike.
If raising isn’t a good option, is there a good reason to fold? Folding costs nothing and keeps you out of exactly the trouble the trap hands are built to create.
If the hand is too good to fold, but doesn’t want to build a big pot or narrow the field just yet, consider calling. Calling feels like the safe, modest choice. It isn’t. Calling is the riskiest way to put chips in a pot: you’re risking the same amount the raiser risked, but you’ve thrown away one of your two ways to win. They can win by making you fold. You can only win by making the best hand.
Your Challenge
Next game, look for opportunities to raise with those big card hands against a couple limpers to narrow the field and boost your chances of winning a big pot (and reduce your chances of losing one). Instead of limping along to “see a flop,” raise over them โ count the chips in the middle and add that much to your call. Then watch how many players fold, and how much easier your hand is to play against fewer opponents. Do it once and you’ll feel why the strong hands have been asking for it all along.
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Coming Up Next
First, a detour: our season finale is a Pineapple tournament, so we’ll have some tips on what that extra hole card changes. After that, we’re applying the raise/fold/call decision to one hand type at a time.
